Central processing unit (CPU) is essentially the brain of a computer. It consists of an arithmetic and logic unit (ALU), a control unit, and various registers.
Central processing unit (CPU) is essentially the brain of a computer. It consists of an arithmetic and logic unit (ALU), a control unit, and various registers.
Software is a set of instructions, data or programs used to operate computers and execute specific tasks. It is the opposite of hardware, which describes the physical aspects of a computer. Software is a generic term used to refer to applications, scripts and programs that run on a device.
Software is a set of instructions, data or programs used to operate computers and execute specific tasks. It is the opposite of hardware, which describes the physical aspects of a computer. Software is a generic term used to refer to applications, scripts and programs that run on a device.
The Key Differences Between Data and Information
Data is a collection of facts, while information puts those facts into context. While data is raw and unorganized, information is organized. Data points are individual and sometimes unrelated
The Key Differences Between Data and Information
Data is a collection of facts, while information puts those facts into context. While data is raw and unorganized, information is organized. Data points are individual and sometimes unrelated
A very small aperture terminal (VSAT) is a small-sized earth station used in the transmit/receive of data, voice and video signals over a satellite communication network, excluding broadcast television.
transformer is a device that transfers electric energy from one alternating-current circuit to one or more other circuits.
transformer is a device that transfers electric energy from one alternating-current circuit to one or more other circuits.
Characteristic IPS (Intrusion Prevention System) UPS (Uninterruptible Power Supply) Purpose Network security Electrical power backup Functionality Monitors network traffic for threats, identifies, and blocks them Provides backup power during electrical outages, surges, or fluctuations Usage Protects against unauthorized access, cyberattacks, and malicious activities Safeguards electronic equipment from power-related issues Deployment Typically deployed at network boundaries or within network segments Installed between electrical outlet and connected equipment Examples Cisco Firepower, Snort, Palo Alto Networks' Threat Prevention APC, CyberPower, Eaton, etc.
The following table highlights the major differences between Synchronous and Asynchronous Counters.
Key | Synchronous Counter | Asynchronous Counter |
---|---|---|
Trigger | In case of Synchronous Counters, all the constituent flip-flops are triggered with same clock simultaneously. | In case of Asynchronous Counters, there is triggering of different flip-flops with different clock. |
Operation Speed | Operation speed of a synchronous counter is faster as compared to that of an asynchronous counter. | The operation speed of an asynchronous counter is comparatively slower than a synchronous counter. |
Error Prone | Synchronous Counters are less error-prone; they hardly produce any decoding errors because each flip-flop is individually clocked. | Asynchronous Counters are more error-prone and produce decoding errors in the system. |
Complexity | All the flip-flops in a synchronous counter coordinate with the clock, hence its design and implementation is complex as compared to that of an asynchronous counter. | In an asynchronous counter, the output of one flip-flop acts as the input of the next flip-flop, hence its design and implementation is quite simple. |
Sequence | A Synchronous counter can be operated in any desired count sequence, as it could get manipulated by changing the clock sequence. | An Asynchronous counter can operate only in a fixed count sequence, i.e., UP and DOWN. |
Delay | There is no propagation delay observed in case of Synchronous Counters. | In case of asynchronous counters, there is a subsequent propagation delay from one flip-flop to another. |
All the flip-flops in a synchronous counter are clocked simultaneously with the same clock input. In contrast, the constituent flip-flops of an asynchronous counter are clocked with different input signals at different instants of time.
Primary Memory (Main Memory):
RAM (Random Access Memory): RAM is volatile memory used for temporarily storing data that the CPU is currently working on. It allows for fast read and write operations but loses data when the computer is powered off. Characteristics include speed, volatility, and high capacity (measured in GBs).
ROM (Read-Only Memory): ROM is non-volatile memory that stores firmware or software instructions that are permanently written during manufacturing. It retains data even when the power is turned off. Characteristics include non-volatility and read-only access.
Secondary Memory (Storage Memory):
Hard Disk Drive (HDD): HDDs are non-volatile, magnetic storage devices that offer high-capacity storage at a relatively lower cost. They are slower than SSDs but are commonly used for long-term data storage.
Solid-State Drive (SSD): SSDs use NAND flash memory for non-volatile data storage. They are faster, more energy-efficient, and durable compared to HDDs. SSDs are commonly used as primary storage in modern computers.
Optical Drives: These include CD, DVD, and Blu-ray drives, used for reading and writing optical discs. They are slower for data access but are still used for archiving and media distribution.
USB Drives (Flash Drives): These are portable and non-volatile storage devices that use NAND flash memory. They are commonly used for data transfer and backup due to their small size and convenience.
Memory Cards: These small, portable storage devices are commonly used in cameras, smartphones, and other portable devices. They use NAND flash memory and come in various formats like SD, microSD, and CompactFlash.
Tertiary Memory:
Cache Memory:
Virtual Memory:
Registers:
Primary Memory (Main Memory):
RAM (Random Access Memory): RAM is volatile memory used for temporarily storing data that the CPU is currently working on. It allows for fast read and write operations but loses data when the computer is powered off. Characteristics include speed, volatility, and high capacity (measured in GBs).
ROM (Read-Only Memory): ROM is non-volatile memory that stores firmware or software instructions that are permanently written during manufacturing. It retains data even when the power is turned off. Characteristics include non-volatility and read-only access.
Secondary Memory (Storage Memory):
Hard Disk Drive (HDD): HDDs are non-volatile, magnetic storage devices that offer high-capacity storage at a relatively lower cost. They are slower than SSDs but are commonly used for long-term data storage.
Solid-State Drive (SSD): SSDs use NAND flash memory for non-volatile data storage. They are faster, more energy-efficient, and durable compared to HDDs. SSDs are commonly used as primary storage in modern computers.
Optical Drives: These include CD, DVD, and Blu-ray drives, used for reading and writing optical discs. They are slower for data access but are still used for archiving and media distribution.
USB Drives (Flash Drives): These are portable and non-volatile storage devices that use NAND flash memory. They are commonly used for data transfer and backup due to their small size and convenience.
Memory Cards: These small, portable storage devices are commonly used in cameras, smartphones, and other portable devices. They use NAND flash memory and come in various formats like SD, microSD, and CompactFlash.
Tertiary Memory:
Cache Memory:
Virtual Memory:
Registers:
Both system software and application software are essentially required for using the computer. But they are completely different from each other in many aspects like programing languages, purposes, development processes, etc. The important differences between a system software and an application software are listed in the following table −
Parameter | System Software | Application Software |
---|---|---|
Definition | System Software is the type of software which is the interface between application software and system. | Application Software is the type of software which runs as per user request. It runs on the platform which is provide by system software. |
Development Language | In general, System software are developed using low-level language which is more compatible with the system hardware in order to interact with. | In case of Application software, high level language is used for their development as they are developed as some specific purpose software. |
Necessity | System software are essential for operating the computer hardware. Without these software, a computer even may not start or function properly. | Application software are not essential for the operation of the computer. These are installed as per the user’s requirements. |
Usage | System software is used for operating computer hardware. | Application software is used by user to perform specific task. |
Installation | System software are installed on the computer when operating system is installed. | Application software are installed according to user’s requirements. |
User interaction | System software are specific to system hardware, so less or no user interaction available in case of system software. | Users can interact with an application software with the help of a User Interface (UI). |
Dependency | System software can run independently. It provides platform for running application software. | An application software cannot run independently. It cannot run without the presence of system software. |
Examples | Examples of system software include operating systems, compilers, assemblers, debuggers, drivers, etc. | Examples of application software include word processors, web browsers, media players, etc. |
The most significant difference between a system software and an application software is that a system software operates on the machine-side and is essential for operating the computer hardware, while an application software operates on the user-side and performs a specific task as per the user’s instructions.
Computers and software have had significant impacts on society. They have become more open and hyperconnected, managing large amounts of personal data and shaping our society . However, technology can enable both societal harm and benefit, as seen in cases of fake news, hacking, and biased search results .Computers can perform tasks such as calculations, data processing, communication, multimedia playback, and more. They can be used for various purposes, including personal use, business operations, scientific research, entertainment, education, and more .
Computers and software have had significant impacts on society. They have become more open and hyperconnected, managing large amounts of personal data and shaping our society . However, technology can enable both societal harm and benefit, as seen in cases of fake news, hacking, and biased search results .Computers can perform tasks such as calculations, data processing, communication, multimedia playback, and more. They can be used for various purposes, including personal use, business operations, scientific research, entertainment, education, and more .
Layer 4: the transport layer, transfers data across a network and provides error-checking mechanisms and data flow controls.
Layer 3: the network layer, moves data into and through other networks.
Layer 2, the data link layer, handles problems that occur as a result of bit transmission errors.
Layer 4: the transport layer, transfers data across a network and provides error-checking mechanisms and data flow controls.
Layer 3: the network layer, moves data into and through other networks.
Layer 2, the data link layer, handles problems that occur as a result of bit transmission errors.
Internet :The Internet is a vast network that connects computers all over the world. Through the Internet, people can share information and communicate from anywhere with an Internet connection.